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As do low-level Vive device drivers.Īh, that is very not mainstream. For Vive, there's SteamVR and WebVR, but I believe both still require major setup effort, with buggy results. ![]() And doesn't gget you Windows MR controllers. (There was/is? a project to unpack their odd camera format, and then one might run say ORB-SLAM2 for tracking, but that's all diy). I know of nothing usable with Windows MR HMDs. attention to linux largely evaporated when VR transitioned from niche to chasing the Windows gaming market. The pixels are magnified, and can easily be seen individually.Īs for tracking and controllers. I open a full-screen browser window, and render stereo for 3D. If you close one eye, you can just drag/open windows and use them normally. There's a border region you can't see, and each eye gets half the screen. (In future, that may require telling `xrandr` "yes, I know it's an HMD, just treat it as a normal monitor please".) From there, it's like google cardboard. > what to expect if I were to buy a headset and plug it into my laptop running linux So a takeaway could be "wait for Xmas 2018". With that, you could just render your big monitors. , despite its website, appears on track to release a much higher resolution HMD this year. VR DESKTOP BUIL UNDER 1000 FULLIf the big monitors are full of little terminal windows (eg, ops), I saw a report of someone being happy. If you use big desktop monitors for their resolution (eg, lots of text), rather than merely their size (eg, vision impairment), that's a problem. VR DESKTOP BUIL UNDER 1000 PORTABLEIf you can segregate when you want portable vs monitors, something like a Lenovo X1 Carbon is portable, and has Thunderbolt 3, so you can plug in a rather less portable external gpu enclosure.Ĭurrent HMD resolution is still quite low. All off the shelf.īut gaming laptops are likely "annoyingly unportable laptops". > looking for something that could replace big desktop monitors and annoyingly unportable laptopsĪ current design point: gaming laptop Windows SteamVR a virtual desktop like HDMI dummies as mentioned by so Windows thinks it has more monitors RDP/VNC/etc to a linux VM. This would be a good starting point for a hobbyist VR rig (not room scale). VR DESKTOP BUIL UNDER 1000 ANDROIDLast time I looked at opentrack it already supported some sort of fusion between stationary camera and Android gyros. Gyro sensors and/or an "inside out" camera could easily add a lot of precision/speed (effectively the same metric, with filtering) to the rotary axes of single cam 6dof. ![]() But when your baseline is a full VR headset, those sensors are an almost negligible extension. For desktop tracking, adding head mounted sensors to the existing single camera 6dof tracking solutions would at least double the amount of hardware involved. ![]() Still, people who don't mind glacial latency from very heavy smoothing have been very happy with those solutions.īut VR requires so much headmounted technology that tradeoffs between cost/weight and quality shift a lot. Webcam based hobbyist 6dof headtracking for use with desktop screens has been around for many years (freetrack, ftnoir/opentrack and so on), but the quality is rather dreadful. I don't think I've seen any hobbyist 6 DOF tracking for VR yet. ![]()
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